Search found 28 matches

by christoph
Sat Jun 09, 2018 10:33 pm
Forum: Official Announcements
Topic: Our roadmap - and a thank you
Replies: 1
Views: 36835

Our roadmap - and a thank you

ThankYou.png About two weeks ago, we released our first alpha preview to the public. It was a moment we had been looking forward to with both gleeful and worrisome excitement. Having worked 'undercover' for so long, we really wanted to make a great first impression and were eager to show people wha...
by christoph
Sat Jun 09, 2018 10:02 pm
Forum: Dev Logs & Streams
Topic: Kinstrife Monthly 01: The beginnings
Replies: 4
Views: 40069

Kinstrife Monthly 01: The beginnings

We'd like to start work on our regular dev logs and streams by the coming weekend. We'll mostly go over the changes/updates we're working on right now; we're also planning to get started on our behind-the-scenes series, though. So, what are you guys interested in hearing about first? If none of the ...
by christoph
Sat Jun 09, 2018 9:50 pm
Forum: Dev Logs & Streams
Topic: About our dev logs
Replies: 1
Views: 35007

About our dev logs

We'd like to get all of you a little more involved in the development process - we've figured a good way of doing this would be dev logs! With these we not only want to talk about recent progress, but also give a behind-the-scenes look. The logs will be based on the dev streams we will be doing for ...
by christoph
Tue Jun 05, 2018 9:31 pm
Forum: Alpha Preview & Feedback
Topic: Demo
Replies: 1
Views: 36706

Re: Demo

Hi, not in the foreseeable future, for multiple reasons: There's not much we could shave off the current preview and still show off the core experience It's important to remember that the game is still at a very early stage and while we're working very hard, there is no guarantee of an end product. ...
by christoph
Sun May 27, 2018 4:20 pm
Forum: Alpha Preview & Feedback
Topic: test game
Replies: 4
Views: 40010

Re: test game

Thanks a lot for the enthusiasm and positive feedback! We are glad to hear you have not been experiencing major bugs. Indeed, performance NPC/AI behaviour is something we are planning to improve. Our current focus is fixing the bugs that have been reported (including yours!) and to create a performa...
by christoph
Sat May 26, 2018 3:38 pm
Forum: Alpha Preview & Feedback
Topic: Can't submit feedback in-game through F11 form
Replies: 1
Views: 36283

Re: Can't submit feedback in-game through F11 form

Heh, having a bug in the bug reporting tool is quite unfortunate... Considering you probably had a working internet connection, I think a likely culprit could be the firewall settings. Could you please check if the game application (not the launcher) is being blocked by the firewall? Storing the rep...
by christoph
Sat May 26, 2018 3:32 pm
Forum: Gameplay & Suggestions
Topic: Replay Mode
Replies: 3
Views: 37874

Re: Replay Mode

We have been considering this, too. It's something we will look into at a later point in development, but I'm quite hopeful we'll get that in.

(I've split this from the talhofer's topic, just in case you've been wondering.)
by christoph
Fri May 25, 2018 12:56 am
Forum: Gameplay & Suggestions
Topic: physics
Replies: 1
Views: 36549

Re: physics

Thanks for the positive feedback! We also believe that physics-based combat has the potential to be super dynamic and intriguing. At the same time, it requires a lot of testing and feedback, which is why we're publishing builds at such an early stage. We're absolutely determined to have your combat ...