Search found 26 matches

by khaya
Thu Aug 23, 2018 7:36 pm
Forum: Official Announcements
Topic: Pre-Alpha 2 Out Now (Kinship backers)
Replies: 1
Views: 1445

Re: Pre-Alpha 2 Out Now (Kinship backers)

The Pre-Alpha patch 2a is out now! This update addresses the major performance issues and has a number of smaller improvements and fixes. What's new in Patch 2a ● Rebalanced physics of props so they interact with characters better ● Added additional props to sandbox scene to play around with ● Added...
by khaya
Thu Aug 23, 2018 7:31 pm
Forum: Official Announcements
Topic: Pre-Alpha Build 2a Now Publicly Available
Replies: 0
Views: 905

Pre-Alpha Build 2a Now Publicly Available

The Pre-Alpha build 2 release is now available for anybody who purchased the game! This update brings a complete overhaul to the combat mechanics, a new options menu that allows you to configure everything, and more good stuff. Patch 2a brings major improvements to performance issues and character p...
by khaya
Sun Aug 19, 2018 1:39 pm
Forum: Gameplay & Suggestions
Topic: Improving the Attack Mechanic
Replies: 5
Views: 34953

Re: Improving the Attack Mechanic

As an FYI - the new version introduces overhauled attack mechanics and we included your suggestion as an attack mode. The way the guard system works is more apparent with armed combat, but we're pushing for a working version up next!
by khaya
Sun Aug 19, 2018 11:55 am
Forum: Official Announcements
Topic: Pre-Alpha 2 Out Now (Kinship backers)
Replies: 1
Views: 1445

Pre-Alpha 2 Out Now (Kinship backers)

The Pre-Alpha 2 release is now available for Kinship backers. After the first rounds of feedback it will be publicly available in 7 days time. This update brings a complete overhaul to the combat mechanics, a new options menu that allows you to configure everything, and more good stuff. After our fi...
by khaya
Thu Aug 16, 2018 11:32 pm
Forum: Dev Logs & Streams
Topic: Kinstrife Monthly 01: The beginnings
Replies: 4
Views: 37020

Re: Kinstrife Monthly 01: The beginnings

Yes! With first "Monthly" being long overdue, we've been rather busy working on the game and pushing for a release. Going forward we're trying to find a better balance between communication and development. We're releasing the next build to our Kinship backers on Patreon today for a first glance. Af...
by khaya
Mon Jun 25, 2018 11:27 am
Forum: Alpha Preview & Feedback
Topic: The Good and the Bad!
Replies: 1
Views: 33597

Re: The Good and the Bad!

Hi Once Upon A Beat! Good to hear you tried the preview and are finding some things to your liking! We are currently working on a new version that introduces some interesting new features, including free flow combat mechanics! A devlog is planned for this week that will go into some more details abo...
by khaya
Tue May 29, 2018 11:07 pm
Forum: Screenshots & Let's Plays
Topic: GIFs! - Share Your Moments
Replies: 12
Views: 39841

Re: GIFs! - Share Your Moments

That is an absolutely masterfully landed punch, sir!

Uploaded it to Giphy as well.
SpoilerShow
Image
by khaya
Tue May 29, 2018 8:16 pm
Forum: Gameplay & Suggestions
Topic: Replay Mode
Replies: 3
Views: 35119

Re: Replay Mode

Definitely a cool feature, something I'd personally love to add to the game after the proper alpha is released!
by khaya
Tue May 29, 2018 7:43 pm
Forum: Gameplay & Suggestions
Topic: Improving the Attack Mechanic
Replies: 5
Views: 34953

Re: Improving the Attack Mechanic

Hey Rallix, welcome to the forums & thanks for starting the discussion around the attack mechanics. It's still very early and subject to change so we're open to suggestions. Luckily we already built the attack system to be quite configurable so we can explore options and find the best fit with the c...
by khaya
Fri May 25, 2018 9:33 pm
Forum: Alpha Preview & Feedback
Topic: test game
Replies: 4
Views: 37006

Re: test game

Hi gasecol_proo, We're very happy to hear the there were some things in this pre-alpha you already enjoy. I agree with the camera controls - at the moment when initiating and executing a swing the camera sensitivity is lowered so the dragging doesn't cause jerking. This causes some issues with targe...