Search found 29 matches

by christoph
Fri Sep 27, 2019 9:56 am
Forum: Gameplay & Suggestions
Topic: Ad spam or whatever
Replies: 1
Views: 97

Re: Ad spam or whatever

We have no idea, we've tried out multiple solutions to curb the spam bots but none were really effective :/ We currently delete the spam bots manually, so if you see the board hit by spam, we just didn't get around to cleaning up once again... Oh and that gif really made me laugh out :D We're curren...
by christoph
Wed Jun 26, 2019 11:15 am
Forum: Alpha Preview & Feedback
Topic: Any news?
Replies: 2
Views: 2390

Re: Any news?

Hey there, sorry for the super late answer! We're quite deep in development now - there have been some recent updates/changes with unity that currently have us revising our core technology. All for the better, though! Our current plan is to wrap up core tech development by the end of July and then r...
by christoph
Fri Mar 22, 2019 2:03 pm
Forum: Alpha Preview & Feedback
Topic: How is it rolling?
Replies: 1
Views: 2827

Re: How is it rolling?

Yep, we sure are! Unfortunately, we've been rather busy with non-Kinstrife related work in the last few weeks. However, we've been wrapping that up and are getting Kinstrife development work rolling again!

And thanks for your patience and for sticking around, that's quite the motivation for us :)
by christoph
Wed Feb 27, 2019 11:16 am
Forum: Gameplay & Suggestions
Topic: After the fact... VR?
Replies: 2
Views: 2994

Re: After the fact... VR?

We've entertained the idea, but generally, games still need to be designed from the ground up to work nicely with VR. This is even more so the case if the player character is moving around a lot, as in Kinstrife. For now, we unfortunately don't have the time/resources to dabble around with fun side ...
by christoph
Fri Nov 30, 2018 10:01 am
Forum: Screenshots & Let's Plays
Topic: GIFs! - Share Your Moments
Replies: 12
Views: 46094

Re: GIFs! - Share Your Moments

How did you pull that off? :shock: :lol:
by christoph
Fri Nov 23, 2018 7:44 am
Forum: Alpha Preview & Feedback
Topic: Higher physics fps
Replies: 5
Views: 3503

Re: Higher physics fps

Thanks Kaya, and sorry for late response! How is stuff going on with armed combat? Hope you don't mind me answering instead ;) Currently, work on armed combat is paused because we are integrating our existing features with our new game framework we've created. This is necessary to have a stable way...
by christoph
Tue Oct 16, 2018 12:21 am
Forum: Screenshots & Let's Plays
Topic: GIFs! - Share Your Moments
Replies: 12
Views: 46094

Re: GIFs! - Share Your Moments

Definitely looks like you got the hang of knocking people out! Note to self: More ledges in the upcoming maps :D
by christoph
Tue Oct 16, 2018 12:18 am
Forum: Alpha Preview & Feedback
Topic: Higher physics fps
Replies: 5
Views: 3503

Re: Higher physics fps

As in screen resolution? That seems very strange to me.
by christoph
Tue Oct 16, 2018 12:15 am
Forum: Alpha Preview & Feedback
Topic: Feedback from itch.io comments
Replies: 7
Views: 4826

Re: Feedback from itch.io comments

Good to hear! There has been quite a bit of performance optimization since that has been a major complaint with the first version.

I don't think so - is there a way to reproduce that?

P.S.: You can also report bugs in-game by pressing F11
by christoph
Sun Oct 14, 2018 10:42 pm
Forum: Alpha Preview & Feedback
Topic: Feedback from itch.io comments
Replies: 7
Views: 4826

Feedback from itch.io comments

Since we're trying to bundle our communications (and we believe forums with separate threads are a better format) we'll keep longer replies to the forum now. [/size] Starting out with the following feedback: I'm hopping also for discord train as own discord for kinstrife would be useful. We're keep...