Search found 26 matches

by khaya
Tue Oct 23, 2018 8:35 pm
Forum: Gameplay & Suggestions
Topic: finishing knocked out opponents.
Replies: 1
Views: 1203

Re: finishing knocked out opponents.

Currently we're toying with a few options: One could be that when looking straight down, the moveset could be altered so that it better suits attacking a downed opponent (e.g. changing the grip on the spear from under to overhand). You could potentially press and hold kick to use the foot to pin dow...
by khaya
Tue Oct 23, 2018 8:24 pm
Forum: Alpha Preview & Feedback
Topic: Feedback from itch.io comments
Replies: 7
Views: 1607

Re: Feedback from itch.io comments

pequiq wrote:
Sat Oct 20, 2018 12:29 pm
It seems blocking actually causes it. When you press block twice fastly, camera freezes.
Cheers for that, will be patched out in the next release :)
by khaya
Fri Oct 19, 2018 8:54 pm
Forum: Alpha Preview & Feedback
Topic: Feedback from itch.io comments
Replies: 7
Views: 1607

Re: Feedback from itch.io comments

It's there on purpose as I don't like camera to move while holding mouse :) Instead it does that when I don't press anything. Mouse just kinda freezes like I would be charging an attack when I am not. Ah, misread that! I was not aware of the bug, I'll be looking in to it. Any specifics on when / ho...
by khaya
Wed Oct 17, 2018 9:46 am
Forum: Gameplay & Suggestions
Topic: Cavalry?
Replies: 2
Views: 334

Re: Cavalry?

As an addition to Christoph's reply: Being set at around the turn of the 14th century, horses were an integral part of civilian and military life. Since we're designing a game based on historical authenticity, we try to include the most (mechanically) interesting aspects, and horses are definitely o...
by khaya
Wed Oct 17, 2018 9:10 am
Forum: Alpha Preview & Feedback
Topic: Higher physics fps
Replies: 5
Views: 322

Re: Higher physics fps

During our testing we didn't encounter any differences in game speed, but by tweaking some settings you can experience physics smoothness differently. The default physics FPS is 50 (at setting "Good") - generally you'd want the general FPS to be a bit higher (about 60) so you don't lose out on respo...
by khaya
Wed Oct 17, 2018 8:55 am
Forum: Alpha Preview & Feedback
Topic: Feedback from itch.io comments
Replies: 7
Views: 1607

Re: Feedback from itch.io comments

pequiq wrote:
Mon Oct 15, 2018 12:43 pm
Ps. Are you aware of the bug which causes camera to stuck while not attacking?
From your screenshot I can tell you've got the "Sensitivity while attacking" option set to 0 - which reduces camera movement entirely. I'd advise setting it to 0.25 - 0.5 based on how much you swing around your mouse.
by khaya
Wed Oct 17, 2018 8:51 am
Forum: Gameplay & Suggestions
Topic: Grappling
Replies: 4
Views: 358

Re: Grappling

i was also thinking about another thing. with things like billhooks, halberds, axes and guisarmes. you could use the same push and pull features that i mentioned for those as well so you could hook shields, weapons , and limbs. I like the suggestion. Manipulating & maneuvering around your opponent'...
by khaya
Wed Oct 17, 2018 8:45 am
Forum: Screenshots & Let's Plays
Topic: GIFs! - Share Your Moments
Replies: 12
Views: 39863

Re: GIFs! - Share Your Moments

Those are awesome! :lol:
by khaya
Fri Sep 28, 2018 5:18 pm
Forum: Alpha Preview & Feedback
Topic: Function key short cuts dont work.
Replies: 6
Views: 508

Re: Function key short cuts dont work.

Volca wrote:
Sun Sep 23, 2018 6:12 pm
yeah i dont have that on. its actually all the shortcuts that aren't combat related. i have to use the escape menu for everything.
Thanks for checking - we'll make sure to prioritize a keybind menu in one of the next major updates.
by khaya
Sun Sep 23, 2018 7:19 am
Forum: Alpha Preview & Feedback
Topic: Function key short cuts dont work.
Replies: 6
Views: 508

Re: Function key short cuts dont work.

Hi, thanks for reporting this.

Can you please check if you have fn lock enabled?